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Windmill — Game Art

Windmill — Game Art
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Overview

Objective

Create a stylized Windmill constructed with the use of Trimsheets.The Windmill needs to be implemented in an Unity HDRP environment containing flora like grasstrees, flowers, and etc based on the shader work you have completed with the fluffy treesassignment.

Approach

What I learned

— Conceptualization of Windmill
— Asset Preparation
— HDRP Setup
— Windmill Modeling
— Lighting and Rendering
— Integration with plants
— Optimization
— Testing and Refinement
— Interaction
— Finalization and Export
— Documentation and Presentation

Technical Details

Made with — Unity Game Engine 2021
Models — Autodesk Maya
IDE — Visual Studio 2022

Contact Me
Brussels, Belgium
yenzmin@gmail.com